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1:45 - Does Days Gone have an identity crisis? What is this
game?
2:52 - Who is Deacon?
3:20 - Incorporating cut scenes into an open world
5:24 - Explaining the "Storylines" feature to quests
7:20 - How do you balance narrative progress in an open
world?
9:35 - The crafting system explained
10:50 - Gameplay grounded in realism: where is the balance in a
fantasy world?
13:10 - Deacon's motorcycle and its upgrade progression
14:00 - Encampments, vendors, and the "Trust" system
16:35 - Where the "Days Gone" title comes from
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